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Showing posts with label dweeb. Show all posts
Showing posts with label dweeb. Show all posts

Tuesday, 15 March 2011

Mathematizing The Lord Of The Rings

Fundamental entities

Set of parameters: P(θ) = {θ1, θ2, ..., θn} = Pθ

Set of constants: C(φ) = {φ1, φ2, ..., φn} = Cφ

Constitutional entities

Problem space: IP(x, y, z, t) = IP(x, y, z, t)(Piθ, Ckφ)

Solution space: IS(x, y, z, t) = IS(x, y, z, t)(Pjθ, Clφ)

Active entities

F(θ, φ): IP(x, y, z, t) --> IS(x, y, z, t)

E(x, y, z, t) = Ē

Game definition

Players

PF: Frodo Baggins / PS: Samwise Gamgee / PP: Peregrin Took / PM: Meriadoc Brandybuck / PG: Gandalf / PA: Aragorn / PL: Legolas / PI: Gimli / PB: Boromir / PR: Faramir / PD: Denethor / PS: Saruman / PZ: Sauron / PH: Gollum

Fixtures

CS: Shire / CB: Bree / CW: Weathertop / CR: Rivendell / CC: Caras Galadhon (Lothlorien) / CM: Moria / CO: Rohan / CH: Helm’s Deep / CG: Gondor / CL: Morgul Vale / CZ: Mordor / CU: Orodruin / CI: Isengard

Problem function

IP, Ē = IP(x, y, z, t, u)[({PF, PS}, {PR, PH}), ({PP, PM, PG, PA, PL, PI, PB, PD}, {PS, PZ})]

Solution function

IS, Ē = IP(x, y, z, t, u)(PF, CU)

As simple as that.


[caption id="" align="alignleft" width="240" caption="Making sense of Middle Earth"]Legoshire[/caption]